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Level Cap 120
Race 360/240
PC Limit 4
IP Limit 8
Alchemy Limit +15
Hitsro Flag
Guides

Hitsro Flag System

A Hitsro Flag has no stats of its own. Its power comes from eight slots: roll them for a group of stats, then fill each slot to 100 with Elder Stones.

100 Silk
per roll
8
slots, one stat each
800
Elder Stones fill a flag

How it works

  1. 1

    Get a Hitsro Flag

    Hitsro Flag (M) and (W) come from the Box of Ancients. It is an avatar flag with no stats of its own: all of its power comes from its eight Flag Slots.

    Box of Ancients Hitsro Flag (M/W)
    1. 1 Right-click the flag in your inventory to open Flag Slots.
    2. 2 Before the first roll every slot is locked: Flag Slots (0/8).
  2. 2

    Roll the slots

    A roll draws a tier first, then one of that tier's groups: eight slots with one stat each. The odds of every tier are in the table below.

    1. 1 Eight locked slots; a roll gives them a group.
    2. 2 Roll Slots draws a group.
    3. 3 Each roll costs 100 Silk.
    4. 4 Auto opens the group list for Auto Roll (step 6).
  3. 3

    Read your group

    After the roll the window shows the group you got. A slot only works at 100/100: until then it gives nothing.

    1. 1 The tier you rolled.
    2. 2 How many of the 8 slots are full.
    3. 3 One slot: its stat and how full it is. At 100/100 it turns blue and gives the stat.
    4. 4 Stones poured into the whole flag, out of 800.
  4. 4

    Store Elder Stones and fill

    Elder Stones come from the Box of Ancients and the Box of Unique Killer. Store them in the window, then pour them into the flag: each stone adds 1 to a random slot below 100. A full slot's bonus applies after your next teleport.

    Elder Stone Box of Ancients Box of Unique Killer
    1. 1 Fill pours your stored stones into the flag.
    2. 2 How many stones the next Fill pours: what you have stored, up to the room left.
    3. 3 The roll lock. The window always opens locked so you can't re-roll by accident: click it before Roll Slots or Auto Roll. Closing the window locks it again.
    4. 4 Stones stored and ready to pour.
    5. 5 Deposit stores every Elder Stone in your inventory.
    6. 6 Withdraw sends every stored stone to your chest.
  5. 5

    Read the tooltip

    Hover the flag and its tooltip shows the same slots, so you can check a flag in a trade or a stall before you buy it.

    1. 1 The name takes the tier's colour.
    2. 2 Full slots out of 8.
    3. 3 A full slot: blue, its bonus is active.
    4. 4 A slot still filling: grey, no bonus yet.
    Hitsro Flag (M) 1
    Rare
    Flag Slots (3/8) 2
    Lucky 1 Increase 3
    Str 3 Increase
    Str 3 Increase
    Str 3 Increase (72/100) 4
    Int 3 Increase (45/100)
    Int 3 Increase (30/100)
    Int 3 Increase (12/100)
    HP 150 Increase (0/100)
  6. 6

    Auto Roll

    Auto Roll rolls for you until one of the groups you ticked comes up. Point at a group to see what it adds when full.

    1. 1 Each tier with its odds and number of groups.
    2. 2 Tick the groups you want.
    3. 3 One group's chance a roll.
    4. 4 The ticked groups' total chance a roll.
    5. 5 Start rolls until a ticked group comes up; Stop ends it. Every roll costs 100 Silk, and a rolled flag needs its roll lock open first.

Tiers and bonuses

Every roll draws a tier first, then one of that tier's groups at equal odds.

TierChanceGroupsAvg. Silk
Legendary1%610,000
Epic5%102,000
Rare14%14714
Uncommon30%18333
Common50%22200

What one full slot gives. Slots with the same stat add up: four full Str slots give +12 Str.

StatFull slot
IMD Ignore Monster Defense+1
LCK Lucky+1
DA Damage Absorption+3%
STR Str+3
INT Int+3
HP HP+150
MP MP+150
HPR HP Recovery+5%
MPR MP Recovery+5%

All groups

Every group a roll can draw and what it gives once all eight slots are full.

1% chance a roll for this tier, 6 groups, 0.17% each.

  • +3 Ignore Monster Defense+9 Str+150 HP+5% HP Recovery
  • +3 Ignore Monster Defense+9 Str+10% HP Recovery
  • +3 Ignore Monster Defense+9 Int+150 MP+5% MP Recovery
  • +3 Ignore Monster Defense+9 Int+10% MP Recovery
  • +3 Lucky+300 HP+150 MP+5% HP Recovery+5% MP Recovery
  • +3 Lucky+6 Str+6 Int+150 HP

Good to know

  • Roll, Fill, Deposit and Withdraw only work in a town, and not while an exchange or your stall is open.
  • A new roll replaces the group and resets every slot to 0. The Elder Stones in it are lost.
  • Every day each flag loses 5% of the Elder Stones poured into it, taken from random slots. A slot that drops below 100 stops giving its bonus until you fill it again.
  • A slot that reaches 100/100 gives its bonus after your next teleport.
  • The flag can't be dropped, sold to an NPC, or put in storage or a pet. It can be traded, and its slots go with it.
  • Alchemy adds no blue stats to the flag. All of its power comes from full slots.